A blog on social software, collaboration, trust, security, privacy, and internet tools by Christopher Allen.
My colleague, Shannon Appelcline, has been working on a game rating system for RPGnet. This has resulted in real-world application of the principles for designing rating systems which we've previously discussed in our Collective Choice articles. Shannon's newest article, Ratings, Who Do You Trust? offers a look at weighting ratings based on reliability.
On the RPGnet Gaming Index we've put this all together to form a tree of weighted ratings that answer the question, who do you trust?
As I head out next week to the RSA Conference I realized that it has been 13 years since I attended the first one. I remember fondly the potential and power of cryptography technology in 1991 -- public keys, digital certificates, new possibilities for privacy, digital cash, etc.
After 8 more years I left the compujter security industry on March 15, 1999. The computer security industry also seemed to be filled with as much potential as it did back in 1991.